macOS’s Sticker Problem

Since iOS 10 launched, many have bemoaned the lack of feature parity between Messages on iOS and macOS. While Messages on the Mac did gain some new features such as rich previews, Tapbacks, and the ability to view stickers, it still lacks the ability to use screen and bubble effects and to send stickers.

I’ve been thinking about how Apple could add stickers to Messages on the Mac and honestly, I’m stumped. It’s a much more complicated problem than I initially imagined.

First, there’s user expectations. I don’t know about you, but I would expect that all of the apps in the Messages app drawer on my phone would also be available on my Mac. For plain vanilla sticker packs that use the sticker template in Xcode, that could potentially be an easy transition, as Xcode could simply compile something that would work on macOS.

But what about sticker packs with custom code? Or full-fledged iMessage apps such as turn-based games? Users can’t tell the difference between a bare bones sticker pack and an iMessage app. They wouldn’t understand why some stickers and apps were available and some weren’t. What then? Does Apple require that developers add a Mac target to their iMessage app projects? (Uh…nope.)

And what about the built-in store? Users would need a way to re-download purchases and to purchase new apps and stickers. But what if a user purchases an app or sticker pack that’s bundled with an iOS app? What if that user doesn’t own an iOS device? They’d be paying for something they could only get partial value from.

Maybe Apple could sync users’ currently installed iMessage apps to the Mac and omit the store entirely, requiring users to manage their stickers and apps on their iOS device. However, requiring that users have an iOS device in order to use stickers in Messages seems insane. This solution also fails to address the issue of iMessage apps even running on the Mac in the first place.

The only thing I can think of in the short term (before the great merging of the iOS and macOS SDKs that will probably happen someday), is that when a user opens the Messages app drawer on a Mac, what pops up is essentially an iOS emulator. Is that even possible? I don’t know. It’d be slow as heck probably.

Maybe I’m missing something obvious, but it certainly seems like a tough problem to solve. Fortunately, it’s Apple’s problem to solve, not mine!

Fall Corgi Sticker Pack Update

Sploot the Corgi Fall Promo art

Yesterday Apple approved an update to my Sploot the Corgi sticker pack that includes 5 fun new autumn-themed stickers!

New fall stickers!

Nearly all the stickers in Sploot the Corgi started out with hand-drawn doodles like this:

I then took pictures of my drawings and traced them with the pen tool using Affinity Designer.

I’m planning to add more new stickers (both winter-themed and general-purpose) in the coming months. I’m also considering increasing the price to $1.99 when I hit a certain number of stickers, so grab it early!

Sploot the Corgi Stickers!

I made a sticker pack!

It features a corgi named Sploot (a “sploot” is a common corgi position where both hind legs are splayed out, as illustrated by this helpful Buzzfeed article). There are currently a dozen stickers in the pack and I plan to add more throughout the year.

Sploot the Corgi

I want to talk a little bit about Sploot’s launch.

At some point last Monday night, the iMessage App Store unexpectedly went live and sticker packs became available for purchase for anyone running the iOS 10 beta. I rushed to the store and checked all the featured lists and…nada. Apparently Sploot, like many other apps, was still “Pending an Apple Release.” I admit, I was bummed not to be featured (doesn’t everyone love corgis?!). Looking through those lists, it seems I would have had better luck creating something that was purposefully bad (see: failmoji) than attempting to create something good and falling short of the mark.

Anyway, when my stickers were finally ready for sale the next day, I sent out a couple tweets about them. Meanwhile, other sticker packs were getting featured in round-ups on all my favorite Apple sites. My mistake? Not inviting bloggers to beta-test my sticker pack. Sure, they might not have listed it anyway, but it would have been worth a try! I’ve often talked about how important promotion is; apparently, I can’t take my own advice.

My next mistake became obvious to me as I was spamming my husband and best friend with stickers: my stickers were too big. I mistakenly thought that everyone would use the maximum sticker size of 206×206 points. However, it looks like most stickers are around 130×130 points. So, I resized mine and submitted an update (which was approved yesterday). I also changed the name of the pack from “Sploot” to “Sploot the Corgi” and switched it from the “Emoji & Expressions” category to “Animals and Nature.” I’m hoping these changes will make it easier to find.

In the last week I sold about 80 sticker packs—which is fine, but I was definitely hoping for better!

I think the best thing I can do now is to get working on an update with some seasonal stickers and continue hoping for a feature. And hey, if you’re in need of some cute corgi stickers, you can download Sploot the Corgi from the App Store!

Submitting Stickers Through iTunes Connect

As I sat down to submit my corgi-themed sticker pack last night, I realized I actually had no clue what to do. Apple’s instructions for submitting standalone sticker packs are actually spread across two separate guides (iMessage App Submissions | Sticker Submissions) which added to my confusion.

So, in case you’re as confused as I was, here’s some answers to questions you may have.

What size screenshots do I need to prepare?

You need to prepare two sizes: iPhone 6s Plus (or any of the 5.5″ devices) and 12.9″ iPad Pro.

Where do I upload the screenshots?

You need to add them in two places: at the top of the iTunes Connect record under “App Preview and Screenshots” and farther down under “iMessage App.”

Do I need to add a 1024×1024 square app icon even though Apple doesn’t list it in its Human Interface Guidelines or icon template?

Apparently. There’s a paragraph at the bottom of the iMessage App Submission guide that makes me think it might be possible to view sticker apps on the iOS App Store if you’re not running iOS 10:

if users are on an operating system lower than iOS 10, the link will open the product page on the App Store for iPhone and iPad, and users can download your app from there.

Of course, that might just apply to full iOS apps that include sticker extensions. Who knows? If you’re using the Photoshop template provided by Apple, double click on the “icon” layer under the 58×58 size. It will open as a 1536×1536  square version…you can size that down to 1024×1024 and hit “Save As” (so you won’t mess with the template) to easily fulfill this requirement.

What should I include in the screenshots?

I was a little unsure about this, but decided to go with one shot of my sticker pack in expanded view, and one shot of a sample conversation using my stickers. I took all of my screenshots in the Simulator because I don’t have test devices. I used Photoshop to add profile pictures for my message participants using royalty-free stock photos from Pexels.

What category should I put my sticker pack in?

Why, the Stickers category, of course! From there, you can choose a subcategory or two.

Can I use “stickers” and “iMessage” in my keywords?

Yep! There are some caveats though, as described in the iMessage App Submission guide.

On Stickers

As I seek to understand more about the popularity of stickers in messaging apps (hint: they’re more than just big emoji!), I thought I’d share some of the interesting articles I’ve come across.

Sticker Culture

  • Stickers: From Japanese craze to global mobile messaging phenomenon by Jon Russell (TNW)

    Despite success in Asia, it appears likely that the appeal of stickers is different in Western markets, where Romanic alphabets are better supported on smartphones and there is less of an emoji/cartoon culture.

  • Why is every messaging app under the sun trying to sell stickers to you? by Jon Russell (TNW)

    Stickers are a frictionless way to monetize a service. By that I mean that they do not immediately disrupt the user experience by serving adverts, forcing video plays or using other forced ‘interactions’ that might serve to draw revenue from sponsors. Stickers are not intrusive and can keep an app priced free.

  • The Elements of Stickers by Connie Chan (Andreessen Horowitz)

    The “trading” element, however, is less about statically collecting and more about dynamically custom-curating one’s personal collection of stickers. These collections also signal one’s “sticker street cred” in Asian messaging apps — you can always tell a newbie or non-tech savvy user by their use of the stock stickers only.

For Developers

For Users

Key Takeaways

  • Designers only need to submit @3x versions of stickers (max size: 618 x 618px, 500KB)
  • PNG files are preferred (even for animated stickers)
  • Pay attention to transparency because your stickers can overlap message bubbles and images in conversations 
  • If you are making stickers that feature a single character, name the sticker pack after the character (or “CharacterName & Friends”)
  • If you want to appeal to Asian users, a quick Google image search of the word “kawaii” wouldn’t hurt
  • Most sticker packs seem to have at least a dozen stickers

Even though I’m not the greatest artist, I’m hoping to have a sticker pack ready for September!