Apple introduced SceneKit at WWDC 2012 and SpriteKit in 2013. Both frameworks have received updates over the past 3 years and have had multiple sessions dedicated to their new capabilities. Watching at home, however, I could never tell how many people actually attended those sessions. Is anyone even using SpriteKit? It seems like the majority of iOS games are built using cross-platform game engines like Unity.
If you’re an iOS game developer, I’m hoping you won’t mind answering this quick poll (not sure if it’ll show up in RSS readers):
Ever since Disco Bees was released, I haven’t heard a peep about any popular games made using SpriteKit or SceneKit. The reason I’m curious about this is because I want Apple to keep working on these frameworks, but I worry that they’ll be left to languish if no one is actually using them!
Comments are open on this one; please behave yourselves.
3 thoughts on “Who uses SpriteKit/SceneKit?”
Both of these libraries are not just for games. I’ve released enterprise apps using both libraries.
I’m working on my first game and the benefit to me is the ability to import Collada files, just drag & drop and it’s available.
Released my first ever game in Feb-16 – 100% developed in Swift with SpriteKit
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